MAKEHUMAN EXTERNAL BODY SURFACE — CC0 1.0 Source: https://raw.githubusercontent.com/makehumancommunity/makehuman/master/makehuman/data/3dobjs/base.obj Source repository: https://github.com/makehumancommunity/makehuman License explanation: https://github.com/makehumancommunity/makehuman/blob/master/LICENSE.md (sections C and D) Full license: https://github.com/makehumancommunity/makehuman/blob/master/LICENSE.ASSETS.md Retrieved: 2026-11-01 The source OBJ header explicitly dedicates this exact mesh to CC0 in September 2020, naming Data Collection AB, Joel Palmius and Jonas Hauquier as copyright holders at release. The repository license separately identifies the base mesh and proxies as CC0 1.0 Universal. The AGPL application-code license does not apply to this mesh asset. No MakeHuman source program was incorporated. DELIVERABLES body-surface.glb — compact indexed surface: 13,380 vertices and 26,756 triangles, computed smooth normals, one neutral skin-color material. No texture, UV, rig or animation in GLB. body-surface.obj + body-surface.mtl — same geometry in original quads, retains original UV coordinates and computed smooth normals. body-surface-arrays.npz — positions/normals/triangles for Python render or further conversion. body-surface-metadata.json — source hash, dimensions, transform and orientation. body-surface-landmarks.json — original joint helper centroids in transformed world meters and front body-box normalized screen coordinates. body-surface-validation.json — geometry checks. body-surface-preview.png — quick front/back preview; preview only includes fitted shirt/shorts material colors. makehuman-base-original.obj + base.mhclo — unchanged original assets. LICENSE-makehuman.md + LICENSE.ASSETS.md — unchanged official licenses. TRANSFORM All groups except body were removed, including clothing/hair/eye/genital proxies and joint cubes. Mesh scaled by 0.1 and translated so feet minimum Y is zero. Height = 1.66589. Y up, front +Z. Positive X is model anatomical left (viewer front right). No pose alteration. Neutral A pose, with forearms angled forward and separate fingers/toes. Generic normal-proportion androgynous model, not a patient-specific or medically validated anatomical model. Body mesh does not contain separate eyeballs; add those if required for close face view. Parent renderer should add fitted top/shorts before public presentation. The preview is a geometry inspection render, not a finished design.